Colin Correale — Gameplay Programmer & Technical Artist

Colin Correale

Gameplay Programmer & Technical Artist

I connect engineering and art to build responsive gameplay, stylized worlds, and polished production assets in Unreal Engine, Unity and Godot.

Stylized Valley

Solo Developer • Unreal Engine 5.6

Stylized Valley environment

A solo adventure from systems to final pixels

A colorful 3D adventure inspired by Spyro and the platformers I grew up with. I’m responsible for the gameplay systems, environments, models, hand-painted materials, lighting, and overall visual direction.

  • Gameplay programming and prototyping
  • Environment and level design
  • Stylized modeling and texturing
  • Technical art, lighting, and polish

Little Screamies

Programmer • Level Designer • 3D Generalist

Little Screamies trailer artwork

Multidisciplinary work on a distributed team

A 3D horror game about investigating a laboratory filled with deceptively cute monsters. Developed with a globally distributed team and released commercially on Steam and Itch.io.

  • Companion gameplay system
  • Level design and gameplay implementation
  • Modeling and animation
  • Lighting and sound design

Stone Chest

Blender • Substance Painter • Unreal Engine

Stone Chest turnaround

A complete stylized asset workflow

Modeled and animated in Blender, hand-painted in Substance Painter, and presented in Unreal Engine 5.6. This breakdown demonstrates my modeling, texture, animation, presentation, and engine-integration process.

  • Stylized modeling and topology
  • Hand-painted materials
  • Animation and presentation
  • Unreal Engine integration

Let’s build something memorable.

I’m available for gameplay programming, technical art, and multidisciplinary game-development opportunities.