Colin Correale — Gameplay Programmer & Technical Artist
Colin Correale
Gameplay Programmer & Technical Artist
I connect engineering and art to build responsive gameplay, stylized worlds, and polished production assets in Unreal Engine, Unity and Godot.
Stylized Valley
Solo Developer • Unreal Engine 5.6

A solo adventure from systems to final pixels
A colorful 3D adventure inspired by Spyro and the platformers I grew up with. I’m responsible for the gameplay systems, environments, models, hand-painted materials, lighting, and overall visual direction.
- Gameplay programming and prototyping
- Environment and level design
- Stylized modeling and texturing
- Technical art, lighting, and polish




Little Screamies
Programmer • Level Designer • 3D Generalist

Multidisciplinary work on a distributed team
A 3D horror game about investigating a laboratory filled with deceptively cute monsters. Developed with a globally distributed team and released commercially on Steam and Itch.io.
- Companion gameplay system
- Level design and gameplay implementation
- Modeling and animation
- Lighting and sound design
Stone Chest
Blender • Substance Painter • Unreal Engine

A complete stylized asset workflow
Modeled and animated in Blender, hand-painted in Substance Painter, and presented in Unreal Engine 5.6. This breakdown demonstrates my modeling, texture, animation, presentation, and engine-integration process.
- Stylized modeling and topology
- Hand-painted materials
- Animation and presentation
- Unreal Engine integration




Let’s build something memorable.
I’m available for gameplay programming, technical art, and multidisciplinary game-development opportunities.
